She also has very high protection at 69k. This can cause him to hit quite hard on his assists, and especially hard during his own turn. GAS - GAS has a powerful AOE daze which will probably render this team useless, and his sheer damage and revive prevention will make it difficult. Cara Dune - Cara has pretty pathetic armor/resistance stats, which is especially notable as they will be shared with the whole team. This means mainly Padme and Traya teams. Perhaps if the MM team could get around the Magna taunt early and target B2, it could resist this one, but it seems like a poor matchup for MM. One other thing that was pointed out to me in another thread was that for non-damaging specials, the damage penalty on assists is reduced from 90% to 45%, which potentially makes characters with non-damaging specials more attractive to this squad - Bodhi has two non-damaging specials although they have long cooldowns, while Cassian's Shock Grenade is also non-damaging and only has a 2-turn cooldown. Because the additional damage is so low, I would say anybody who debuffs with their basic might be a better strategy. Cara would be useful for the constant taunt and enemy TM reduction. I think we have a high banner team designed for niche counters in 5 v 5 GAC/TW. Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally). Cassian - Cassian seems to fit very well into this team. I haven't faced her yet, and can't find reliable counters online apart from Jawa's which I don't have. Once MM is farmable I’ll probably do Pao, Wiggs, HOth Scout and see how that goes. Shaak Clones - I don't see any reason why Mon Mothma lead teams couldn't deal with the Shaak lead Clones. Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally). R2 and 3PO come to mind. Moderator of r/SWGalaxyOfHeroes. Biggs gains 100% TM whenever he is crit, or damage by an empire enemy. Those are my notes on this faction, i'm not sure how C3PO or Threepio and Chewie could fit into this team, but I definitely think there is a lot of theorycrafting potential here. 3pO takes damage out of the equation and gets to work reducing cooldowns. Bistan also gains bonus potency that will of course be shared with his allies. Bodhi also has a unique that causes all allies with offense up (which should be everyone always, thanks to Pao), to gain 50% defense. More Details Show. report. It's conceivable that we'll also want to mod her for offense to buff the trooper and to spread it around the rest of the team, even if she won't directly benefit herself. SWGOH Reddit; SWGOH EA Forums; Units; Stats; GAC Meta; Database; Guilds; News; Log In; Log In Remove Ads. 144 comments. He also allows the team to put buff immunity up on their target w/ his basic, and healing immunity up with his 1st special. I really like your team breakdown, I think in TW that has to be the most effective way to build 3 capable squads. (Cara vs Empire or teams with frequent dispells, SRP vs teams w/ less frequent dispells, K-2SO is kind of inbetween, he has the constant taunt but no revive and mediocre stats). Nute (L) Seps - A currently popular defensive team. Mon Mothma's leadership and fearlessness propelled her to the top of the Empire’s “Most Wanted” list and served as an inspiration to all members of the Rebellion. Star Wars: Galaxy of Heroes! Last updated: GAC S eason 13 - 5v5 Season 13 - 5v5; Season 12 - 3v3; Season 11 - 5v5; … SWGOH! Expose on basic can allow this team to do some incredible % health damage with all of the assists taking place. If you’re taking them to relic anyway, they won’t find a better home than under MM. This is very valuable when you consider it is 50% defense AFTER the shared stats that MM provides the team. GAC Home Top GAC Squads Top GAC Leaders SWGOH GAC Counters GAC Navigation SWGOH Mon Mothma Counters Based on 10,006 GAC Battles analyzed this season. Pao with zeta, Bistan HR Scout, and running Cara dune for crowd control S1. Mon Mothma Team Theories. Now MM puts out her summon, Bistan gets a free turn, 3pO call scout to assist, Bistan gets a second free turn, Scout does his special which can give himself 100% TM on a crit, goes again, and Bistan gets a third free turn. I would advise trying out Hoth Rebel Scout though, he really makes this team fun because Pao will be gaining a potential 90% TM from each of his turns, and a potential 55% TM from each of his allies turns, which is insane. Wedge - probably the best offensive option Biggs - to go with Wedge K2S0 - Taunts every time he attacks, assists or counters Hoth Scout - Stun ability . Let me know if you have any ideas or if you've done any successful testing with this team/faction. And Biggs is a support even though he can only attack. This can cause Biggs to respond to AOE attacks and break an enemy TM train. Cassian's 1st special is on a 2 turn cooldown, and Cassian gains 20% TM for each debuffed enemy, causing him to be able to take a lot of turns, feeding more TM to Pao, perpetuating the TM engine of HRS. Now that team comp seems like a crazy blitz of potential but there is no tank on the team so when it gets a hang up it might not make it. Anti Revive and mechanics which lets you go around taunt make BH a possible option as well. But in GAC where you may not get a chance to utilize your B or C tier teams, perhaps it would be best to aggregate them into 1-2 stronger teams. Biggs gives a random ally crit damage up on basic. My CLS has done it vs a R3 mon mothma team. Sort by. Padme - Padme lead causes all allies to gain bonus protection up when attacked out of turn. 90% Upvoted. If that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally. Mon Mothma. There is some reasoning behind this, but I definitely do not think it is the optimal team comp, or even the most convenient team comp. I believe Pao is the only character that is absolutely vital to a MM lead team. Thanks for reading. However they could be important components of certain variations of this team. Probably not as relevant now, but Vader with Palp was overkill (relic 7 Vader) They all died during his merciless massacre. 15. (By solo nest i assume you mean when this team is on def), And id really recommend it on defense, since its viability would increase since you win on timeouts instead of lose. This would have Pao and Scout certainly on the team with a tank of your choice and then either Bistan to enhance that TM engine further and add decent DPS or another tank to add more sustain. He will have constant offense up from Pao, but won't be subject to the damage reduction that the rest of the allies are. But the difference is magnificent. He will only have 30% damage reduction on his assists. Posted … Nest with Wat would do it, but then you're also using Wat. JKR - Mon Mothma will not be targettable and thus can not be marked. Anything which either stops the Mon Mothma tm train or whose tm train is even stronger.This can e.g. Maybe swap out the last two for Wiggs for burst damage. Mon Mothma ist der erste Charakter in SWGoH, der niemals angegriffen werden kann, und einer der wenigen, der einen anderen Charakter zum Kampf herbeirufen kann. And their zeta's grant very little in comparison what other zeta's grant to most characters. If Chirrut is there, nest can solo, and I’m sure there are iterations of squads that include vader and or wampa that can probably crush this squad, not to mention Jawas. Excellent overview of the main elements in play here. This would pair excellently with Mon Mothma as she can revive her rebel fighter allies. She definelty needs a slight re-touch which increases her offensive abilities... however i think generally the whole R1 is in need of re-touchs. I haven't done it yet, but I'm planning SRP, bistan, and wiggs. This can e.g. With good speed mods Jyn is probably going first before anything that isn't a GL. He also has an easier revive precondition, he just needs any buff, which he should have constantly. Not with your roster, but now I had an idea that Old Republic could be fine counter - Zaalbar regains taunt very quickly and stacks incredible defense with their mass assist, so they cant kill him - and he counters and Mission assists with stacked offense and applying daze.Their heal will probably counter lot of dots on them, but Canderous has solid single target damage. BEWARE of Mon Mothma In Grand Arena! Might be a tricky matchup, but with the revives and shared stats, I could see MM coming out on top. One note about this: K-2SO's zeta gives him a +1% maximum protection increase each time he takes damage. share. Hot New Top. What, no love for HRSoldier? Mula sa aming character na Mga Gabay sa Mod at nagbabahagi ng balita bilang isang EA GameChanger sa aming Sith Raid Guide at higit pa, ang aming site ay naghahangad na tulungan turuan ang mga manlalaro tungkol sa lubos na kumplikadong mobile game na ito. e.g. However on offense I think it could be a precision team, with properly modded speeds and specific turn order, you can get off to a good start and never stop going. He also gives allies +75% crit chance during these assists. Pao - seems to be a no brainer, he is a 100% required component of the Mon Mothma lead team, his ability interactions are too vital. He also has an AOE blind, and most interestingly has a revive that causes him to revive when any other ally is revived. I'd consider this the most vulnerable of the options though. She also has a very valuable revive, which could potentially be vitally important. Personally I'm likely to run Mon Mothma/Scout/Pao/Cara/Bodhi as it doesn't take anybody away from the B and C Rebel squads I sometimes use already (zJyn/Leia/Fulcrum/Chaze and Wiggs/Lando/Cassian/K2). However, he can provide an ally with potency up, which is the revive condition for Cara Dune. Chirrut - Chirrut seems to be a bit lackluster. C3PO can also provide cooldown reductions to Mon Mothma who has very long cooldowns, allowing her to get her summoned ally upgraded quicker. That may make both/either of them slightly more attractive options. save. 24. best. Early character tags are weird. save. They are a solid team but their zeta's and overall stats are outdated many of them not having a Zeta at all. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. Teambuilding. Teams which prey on assists are the most surefire wins against it. GAC Home Top GAC Squads Top GAC Leaders SWGOH GAC Counters GAC Navigation SWGOH Mon Mothma Counters Based on 10,006 GAC Battles analyzed this season. Maybe not "solo" but a Qi'ra/Nest or include Hoda. GAC Home Top GAC Squads Top GAC Leaders SWGOH GAC Counters GAC Navigation SWGOH Grand Arena Championships Mon Mothma Squads Based on 1,960,329 GAC Battles analyzed this season. Rex (L) Clones - The fact that Rex lead causes all clone allies to gain 15% TM whenever an ally is crit makes it super powerful against teams that use the death by a thousand cuts like the MM squad, Geos, and Ewoks. And with her specials she's potentially giving you many turns before the enemy team. card. Very nice idea, I think this can work, the only part that seems like unreliable is Jyn’s first turn relying entirely on landing the TM steal, if that fails the whole thing can fall apart. Empire - Pretty obvious one, as CG stated, Cara is designed specifically to deal with Empire teams. Excellent write up and I am so dang tempted some hoarded materials on this team. Posted by 25 days ago. Mon Mothma complete relic tier list for Star Wars Galaxy of Heroes! Triumvirate - due to Traya’s leader ability which causes enemies to lose 35% of their max health when attacking out of turn. Log in or sign up to leave a comment Log In Sign Up. By using our Services or clicking I agree, you agree to our use of cookies. Haven't tried it yet, but wouldn't traya work, much like against geos? Reply. It seems there are quite a few options, but 60k basics from my poorly modded Wedge is pretty reassuring that he should fit into the team somewhere. Private streams, emotes, private Discord server, and collect Kyber Crystals to show the galaxy your UNLIMITED POWER! Anything with massive damage (either outrageous single target like e.g. Mon Mothma gear levels, materials and recipes for Star Wars Galaxy of Heroes! His second special can hit very high physical damage. 16 comments. Scariff Rebel Pathfinder - SRP has vastly superior stats to Cara, he has one of the highest if not the #1 highest resistance stats in the game, which is important because 8% will be shared with all allies. hide. This could end up being very valuable in keeping Cara alive. My Chewie is relic though and yours isn’t. Join the Kyber Club VIP+ Program! Jyn sits at 183 base speed, and can give an ally 100% TM meter to start your TM train. 40% chance to cause all allies to gain 25% TM on basic becomes a reliable TM engine when you consider the sheer amount of assists this team will be calling. More posts from the SWGalaxyOfHeroes community. I am thinking MM, Pao, HTSc, with Churro and Baze, mostly as I have them all 12 G12 (well, except MM). Ahhh good point, I probably should’ve doubled checked her class, she definitely seems to play a support role. Defense down from Wedge or % health damage from C3PO could come in handy here. She's not only the fastest in the faction, she's #7 in the game excluding GLs. CG recommends a team comp of MM (L), Pao, Wedge, Cara, and Chirrut. I wonder what Mon Mothma's base offense will be like. Here's an idea: In a perfect scenario Jyn leads with Truncheon Spike, not only removing speed from the fastest enemy but gaining second turn herself, which she uses to give 100% turn meter and advantage to Bistan, who then Frenzies. Vader massively benefits from the 6th enemy character through merciless massacre and gains an additional 48 speed to get things started. It may be worthwhile to bring SRP to get offense down on Boba/Jango. I can’t help that think Cassian works so amazing in this team though and seems vitally important, but perhaps I’m overestimating him. I always like to run the indecent exposure team, Jyn lead + 3 debuffing Rebels + C3PO can tear apart anyone without % health damage resistance. Like you said, with those exposes and all the attacks enemies are just falling. SWGOH.GG SWGOH Wiki SWGOH Events SWGOH.HELP Gaming Fans SWGOH.TV. Plague, Cassian could put up constant buff immunity will probably come into play here of SCUM and -! Ability can really pair well with Mon Mothma recommends a team that a lot of have... More attractive options be pulled off the constant taunt and enemy TM reduction Mothma is untargetabble would this! Faction at 177, allowing Cassian to punish them the auto taunts or the crazy stats/revives... Palp was overkill ( relic 7 Mon Mothma protection up when attacked out of keyboard... Anything that is n't a GL allies, but then you 're also Wat! 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