However, it should be used wisely as reloading it takes 90 seconds. Japanese Cruisers: These are some of the more forgiving cruisers in the game. In the upper middle part of the screen you will find navigation menu. They're good at killing destroyers and ruining a battleships day if it gives its broadside. USA Cruisers: A mixed bag, that changes a lot through the line. Observe the situation on the sea. Armor piercing ammunition won't be effective from so large distance. You can also change the captain there. High explosive ammunition should be also used when shooting at the bow (front) or the stern (back) of the warship. Most of all, it should be used when shooting from long distance. He has a collector's value as well. However, it must be such angle that will still allow you to attack using all the cannons. Maintain medium distance from enemy, preferably 7-8 kilometers. If you want to develop battleships, then you must know that American and Japanese ships are very different. The smoke does not improve, either. If you have the batteries above 350 mm, you can shoot at the side of Kongo with armor piercing bullets. I may make more depending on the feedback and new ideas received As you develop your skills you should research and buy new cruisers, both American and Japanese. The first update to World of Warships: Legends in 2021 is packed to the brim with new additions, with main attraction being the long-awaited Aircraft Carriers! Wildstar in 10 Easy Steps contains description of basic mechanics from the game and the... Register, login and account management description; A presentation and description of the game interface; The basic advice for beginners, such as first ships, economy, finances and account levels; A large chapter about various game mechanics: sailing, aiming, bullet types, penetration, upgrades, modules, consumables, signal flags and captains; A presentation and description of basic ship types: destroyers, battleships, cruisers, aircraft carriers and premium ships, divided based on their nation; Description of the few selected warships. Create and share you favorite commander builds and find stats for every ship in the game. Torpedoes are a special weapon type. Captains can get up to 20 experience level. Below the navigation menu, on the left side you will find an icon that allows you to create divisions. World of Warships Legends Citadel Guide. The former means you can't protect your other team mates from enemy planes, the latter means you can't do much damage in the fight besides shooting down the planes. -20% to the risk of the main battery becoming incapacitated, -20% to the risk of torpedo tubes becoming incapacitated, +20% to secondary battery maximum firing range, Increases secondary battery firing accuracy, Increases survivability of attack aircraft, -20% to the risk of the engine becoming incapacitated, -20% to the risk of the steering gears becoming incapacitated. After taking a break from Warships, I’ve come back and thought that it was time to share some thoughts with some of the newer (and maybe more mature) battleship captains out there. German Battleships: Extremely tanky, crazy secondary batteries, inaccurate main guns. It will help you in understanding the basic mechanics of the gameplay and will allow you to control the massive ships from the times of Second World War faster, easier and more effectively. Note that different ships will have different locations for their citadels, but as a general rule, they're located under the ship's funnels and under their turrets.. To avoid it, below you will find description of specific interface elements of your headquarters, including information about what you can find and do in various places. The main weakness of this ship, as of the whole line of Japanese destroyers, is the main cannons. The lower the caliber, the smaller the penetration of the bullet. Sadly, at the same time it's slow and not too agile. This guide in split on to parts. Then you switch to a line defined by slow-ish and large destroyers with sonar and ok guns with good AP for DDs but bad HE. Overall, a fairly 'meh' line. If it will be a single enemy, then you don't need to worry, you will deal with him easily. Best ships: Shimakaze, Kagero, Akatsuki, Kamikaze R. Japanese Destroyers Sub Line: This is the 'gunboat' line of the IJN Destroyers that only contains one gunboat - the Akizuki at T8, which boasts 8 100 mm guns but only one torpedo launcher with four tubes. They are fully developed since the moment you get them. Think what type of game better suits you and then develop your ship and its captain adequately. Lol all of them though I'm sure I'll be corrected to that. At the beginning of the battle, decide in which direction you want to sail. German destroyers have a good mix of both which I like. The USN destroyer line has pretty bad torpedoes that are only good for ambush up until Tier 7/8 so they rely on entering capture points and killing enemy destroyers. Bombers will be better choice at the beginning, they will let you train firing torpedoes and avoiding enemy fighters. Because of that, after each battle you earn much more than when controlling a normal ship. Below you will find a table containing all the available signal flags, information on how to obtain them and when to use them. This is the last guide in the series of guides on ship classes. It is best to keep more than 15 kilometers of distance between you and your enemies. First one allows you to hide and make you less visible to enemy ships. However, getting to Kongo is a real pain as the Kawachi and Myogi are awful. Don't give up after few battles, after some time you will learn to take advantage of situation and attack specific enemy types. If you expect a fast, versatile ship, then Americans will suit you better. You can also equip the Hotel Yankee on the battleships, however, the low speed will make it harder to ram the opponents. Not only you will learn which type suits you best, but you will also learn the advantages and weaknesses of all warships; Don't decide on a specific American or Japanese tree at the beginning of the game. It's a unique ship that has many advantages and weaknesses unusual for cruisers. This will give you antiaircraft cannons and increase the amount of main artillery cannons by 4. Click the "create account" button which can be found above the "Play for free" icon. It can be very useful on short distance. Missouri and Montana are popular among some these days the first because of it's insane ability to print credits and the latter because of its heavy broadside. Below you will see an example "build" of captains for each warship type - destroyers, cruisers, battleships and aircraft carriers. Full list of all 38 World of Warships: Legends achievements worth 1,000 gamerscore. In this chapter the general process of upgrading a newly bought ship is described. If you decide to develop such ships, then you better focus on Japanese tree. Your cannon's caliber is very important as well. Below you will find a list of all levels, the bonuses they give you and the possibilities they unlock. St. Luis lack anti-aircraft defense. Once all the required files and updates are downloaded and installed, the "Play" icon in the bottom right corner of the screen should become active. USSR Cruisers: Known for being squishy but also fast and good fire starters, gifted with rail gun guns (short shell flight time). Japanese have torpedoes with much better range. Avoid showing them your side at any cost. While on the surface it seems like just a port of the PC version, Wargaming has implemented some smart … World of Warships - free-to-play ... References to specific designs, models, manufacturers, and/or modifications of ships and aircraft are used only for the purpose of historical consistency and do not assume any funding or other involvement in the project on the part of the holders of trademarks. Very strongly armored and with impressive firepower, they are the core of your fleet and they decide about breaking the frontline. Some cruisers additionally have one or more torpedoes launchers. Americans have much better anti aircraft defense. Of course, it's a very simplified tool that only helps in aiming. They deal massive damage and can cause flooding, but it is very hard to hit target with them. Why is tier 6 and tier 7 ship loosen money., World of Warships: Legends Questions and answers The armor and large amount of hit points will allow you to get in one piece from almost every direct confrontation. You can make up your mind which nation suits you more once you reach tier V-VI ships; Don't spend free experience points on airships but on upgrades for them. It is also profitable to equip them on cruisers and to a limited degree on battleships. 6 x 152 mm; range 6,3 km; damage 2100-3000; 7,5 shoots per minute. After playing around dozen of battles with those ships you can remain in this line or start learning the Japanese battleships. The armor is set there under such angle that the HE bullets will ricochet. Sail towards the part of the map that is most distant from the enemies. However, the new info will appear on the main screen, not the minimap. Indicator of long range incoming artillery fire, +20% to firing range of guns with caliber up to 155mm, -10% to reload time of all mounted consumables. An indicator is displayed when your ships is detected by an enemy ship or aircraft. While inferior to their Japanese counterparts, there's still good ships: Saipan, Lexington, Essex, and Midway. References to specific designs, models, manufacturers, and/or modifications of ships and aircraft are used only for the purpose of historical consistency and do not assume any funding or other involvement in the project on the part of the holders of trademarks. From my own experience I might add that you should aim high-explosive bullets slightly above enemy ship and at water line or slightly above it in case of armor piercing ammunition. You start World of Warships with cooperation battles, but you should remember to switch to random battles as soon as you reach the second level of your account. It might seem to be the simplest part of the game, but the reality is quite different. Kongo battleship has three upgrade slots. You shouldn't waste it on destroyers and aircraft carriers, unless you're playing on the highest tiers. You won't deal large damage, but there is a large change to damage some important module or set the ship on fire. In general, cruisers are quite fast, they can sail with speed of around 30 knots. Additionally, avoid remaining alone on one side, you will be quickly destroyed by the enemies. The greatest advantage of Albany is low repair and consumables cost, it makes the ship a good earning one. Additionally, there you will see information about warship class, its tier and the number of obtained experience points. It is wise to shoot first from one cannon and check if you have aimed properly. If yes, then you can unleash the whole salvo. You have rather large firepower and the agility that allows you to change your position on the map. In the bottom middle part of the screen you will find icons representing the current equipment of the ship, starting with selected ammunition type on the left side and the consumables on the right. The general rule is as follows: destroyers and aircraft carriers have the weakest armor, and then there are the cruisers and finally battleships that have the best armor. If it's not possible, try to observe the enemy and, after he shoots the salvo, immediately turn in one of the sides. Juliet Yankee Bissotwo works best on battleships which are most vulnerable to torpedo attack. It's rare for a destroyer to have more than 4-5 cannons. You can damage Wakatake drive by doing so and thus immobilize it. You should avoid shooting at enemy warship positioned front or back towards you. Your batteries have low caliber so the armor piercing ammunition won't penetrate enemy ships anyway. It will make it much easier for you to hit the enemy and penetrate his armor. When using rapid fire, you can adjust the place where you shoot whenever it is needed. USSR Destroyers: You need to pull out the Cheeki Breeki hardbass anthem on Youtube when you play these. When shooting with armor piercing ammunition, you should aim only at ship's hull, preferably at water level. After switching to sniper mode (shift key by default) you must aim some distance in front of the ship itself. I forgot about Kirov, that's a good thing to add - and yeah Clevelands AA should be mentioned. Additionally they can fight enemy planes. Additionally, the destroyers lack any secondary artillery and the main artillery is very limited. You must absolutely avoid positioning yourself parallel to enemy. The decision on which tree to choose should depend mostly on whether you prefer offensive or defensive game. It will take only few minutes but will allow you to use your squadrons more effectively. Second, select the Flight Control Modification 1, it will increase the speed of your planes. This guide should be useful both for novice players who will find information about the basic elements of the game, such as interface, starting advice and money management, and for intermediate players interested in increasing their knowledge about different warships and game styles. By wining successive battles you will obtain new levels until you reach level eight. It's a helpful pointer that aims itself at the closest opponent and shows how to shoot the torpedoes to hit him. This lets Akizuki fire a modest 8 torpedoes about every 4 minutes. Favorites are usually Gneisenau on up. In 90% situations you should use high explosive ammunition. Unless you have the Atlanta, you don't get anywhere near that capability until you reach the T9 Baltimore. April 22, 2019 Uncategorized, WoWs Videos 07:19. However, similarly to the battleship, you must avoid being attacked between the islands. It will allow you to keep watching your planes without the necessity to worry about controlling the ship. You will be moved to the page from which you will download the game client. Controlling them sometimes change the game into a strategic one. r/WoWs_Legends: Welcome to the largest subreddit dedicated to the Naval Action game World of Warships: Legends! Towards the end game, these ships strangely become hybrid gun-torpedo boats reminiscent of the Fletcher in the US line. Second update should be the hull, and the last one fire control system. It's a perfect training ship that will help you learn how to aim and hit the enemy. The amount of his cannons will quickly sink you. Usually, citadel is located between the first and the last turret of the main artillery, more or less starting from the water level to the half altitude of the hull. The firing range of a ship ≠ to the range that ship is most effective. You shouldn't be afraid of constantly changing ammunition type during the battle. The flag is given for obtaining the It's just a flesh wound! Second case when you should use the repair as quickly as possible is the fire. Offline cooperation (split screen/hot seat): No, Internet cooperation: Yes, the possibility to create divisions, Multiplayer: Yes, two teams with 12 players each. However, they don't damage most of the modules, only a direct hit will temporary deactivate them. Learning to sail on expert level is the hardest thing in the game. Don't forget about using the item that replenishes your health. First one should be Main Battery Modification 1 and the second should be Damage Control System Modification 1. Sometimes it is even more profitable to stop than not be able to shoot few salvos due to an island blocking access to enemy. St. Luis weapons are installed in such way that, in order to use all of them, you must be positioned with your side towards enemy. Most destroyers can't hit 42 knots with speed boost on, haha. Pressing the Z key after the shoot will make the camera follow the bullets. You should consider the detection range, which is only 6.1 kilometers. When controlling a battleship, you can't perform quick maneuvers, so you should try to do one thing - position yourself in as large angle towards enemy as possible. The range of your main artillery is important information as well. Here you will find information on what you should select in first order and what the recommended upgrades for various ship types are. They can be obtained only by spending real money, by winning them in a competition or by receiving them as a gift during some event. Don't buy premium version of consumables early in the game. You don't have to swim always on full speed. Success in controlling this type of warships depends mostly on player level. You should do it while hiding behind islands. Because of that, you must decide about shooting wisely and you don't have the ability to change the ammunition type quickly. The aircraft carrier, for example, should remain safely hidden behind an island for the most of the time and move only in order to change its position or run away from the enemy. Thanks man. References to specific designs, models, manufacturers, and/or modifications of ships and aircraft are used only for the purpose of historical consistency and do not assume any funding or other involvement in the project on the part of the holders of trademarks. In the "Module" tab you can buy new upgrades and consumables or develop new parts for the currently selected warship. While more typical as DDs, they're still large with poor rudder shift times, high-ish speed, and large turning circles. You shouldn't sail away in straight line, zigzag would be better. When waiting for the battle to start, plan wisely where you want to swim. Remember about distributing captain's ability points. It is wise to wait with using it until you obtain battleships of at least V-VI tier. The guide has been created based on 0.4.0 version of the game. The difference between American and Japanese destroyers is very large, especially on first few tiers. They're great at medium to short ranges. In general, you shouldn't have much trouble with enemy airplanes. You should remember not to use AP ammunition against a ship that is from higher class. USA Destroyers: Crazy fun ships most famous for their rapid fire guns, starting at the Nicholas B hull where you get guns that fire every 3.3 seconds or less. 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