It’s bordered by Morrowind to the north, Cyrodiil to the west and protected by both the Topal Sea and the Padomaic Ocean. The region presently known as Black Marsh was once part of a much greater landmass within the domain of the Hist, but the greater part of the region was flooded during the wanderings of the humanoid Mer races. The digestive systems of rootworms are apparently quite slow, and travelers "could live in a rootworm's belly for months. The alchemical ingredients Dragon's Tongue and the Somnalius Fern are native to Black Marsh. Explore the darkest and most dangerous regions of the Black Marsh. [36] The most prominent residents of Black Marsh are the Argonians and the Hist, though they share the land with the lesser-known lizardfolk, the Lamia. Despite all Argonians being welcomed into the Pact, only the tribes of Thornmarsh, Shadowfen, and Murkmire decided to join. A number of forgotten Argonian tribes constructed countless elaborate stone structures across Black Marsh, ranging from solitary statues and Wayshrines to sprawling stepped pyramids known as "xanmeers". It gains its name from the fire-red fronds that surround its golden efflorescence. [UOL 9] King Hlaalu Helseth had finally banned the practice of slavery in Morrowind shortly before the Oblivion Crisis, making Morrowind the final Imperial Province to do so and seemingly ending the Argonian slave trade for good. [43] The language also lacks tenses; there is less emphasis on past and future, more emphasis on the now, recent past and the close future. [24], During the later years of the Third Era, Black Marsh came into conflict with its Dunmer neighbors to the north in the bloody Arnesian War. Following the expulsion of the Aedra-worshipping Barsaebic Ayleids from Cyrodiil in 1E 198, the Barsaebics took refuge in Black Marsh and established a number of colonies, including what would later become the cities of Stormhold and Gideon. MurkwoodEscape From Prison. Set in the vast world of Nirn, The Elder Scrolls series is renowned for the level of unprecedented control given the player over his or her character's destiny, establishing itself as the benchmark in immersive, independently-living worlds for the RPG genre. That said, we're doubtful, given that Elsweyr has been explored in an Elder Scrolls online expansion from 2019. Foreign agricultural, colonial, and commercial ventures beyond the slave-trade have met with abject failure. [4] Within the next few decades, Black Marsh was nominally incorporated into the Second Empire as a province. Main article: Hist The Hist are thought to share a mind or have a hive mind ability. The capital of the region is the city of Helstrom. [UOL 1] While outsiders may seem perplexed and pity Argonians for the loss of this grand civilization, the Argonians themselves have viewed this as a just and fitting end for a society that worshipped only destruction, with the majority of modern tribes freely choosing to reject mimicking the masonry of their ancestors altogether so that they can fully embrace the change that is Sithis. The UESPWiki – Your source for The Elder Scrolls since 1995, The Improved Emperor's Guide to Tamriel: Black Marsh, Pocket Guide to the Empire, 1st Edition: The Wild Regions, Pocket Guide to the Empire, 3rd Edition: The War with the Trees: Argonia and the Black Marsh, Interview with Three Argonians in Shadowfen, https://en.uesp.net/w/index.php?title=Lore:Black_Marsh&oldid=2293487. The piece of the Staff of Chaos in Black Marsh is located in Murkwood. [44], In spite of being considered expressionless, Argonian society is extremely diverse, with each of their many tribes boasting its own set of traditions, customs, values, and history. The Dunmer Great House Dres is particularly noted for its militant support of the institution, and hostile to the emancipatory Cyrodilic Empire. 232 Me gusta. Savant's Note On Vvardenfell states that Dunmer from neighboring Morrowind have raided the Black Marsh for slaves "for ages." [UOL 7] This is a sentiment shared even by Lukiel, or 'Assimilated', Argonians, most of whom were raised far away from the Hist and often will have significant trouble fulling understanding the emotions or motivations of their estranged brethren. [30] Some of the more isolated tribes of Black Marsh will speak in this manner in Common as well, with sentences such as 'I bare my teeth' or 'I roll my eyes' being commonplace during discussions. The swamp is currently affected by a threatening disease called Knahaten Flu, to which Argonians are immune. "[23] Imperial domination changed little of the tribal organization of Black Marsh's society, but wrought disastrous changes to its economy as the small farms of Argonian peasants were replaced with massive cash-crop farms and traditional forms of transportation were usurped by foreign methods unsuited to the native terrain. He described his role outside Black Marsh in terms of his clan: "'How ... does an Argonian manage to leave his tribe to wander Tamriel?' The earliest inhabitants of the Black Marsh and its environs are believed to have been the Hist, great life-giving trees of unknown capacities. [33] Dragon's Tongue is a fern-like herb lethal to the touch. The rumours state that the game was unveiled at EGX 2014, in London, and that the release date will be announced this December. [19] The battle engendered a newfound respect between the three races, which resulted in the formation of the Ebonheart Pact. This page was last modified on 4 January 2021, at 05:01. The Dunmer of neighboring Morrowind used to enter the region for slaves, particularly House Telvanni. The problem became so severe that in 1E 1033, Empress Hestra of the Alessian Empire launched a campaign to root out the notorious Argonian pirate "Red" Bramman. [5][6] While the purpose of many of these structures, as well as the techniques used to carve and build them, have long been lost to history, many of these structures have been identified to be shrines erected in both reverence to and fear of Sithis, such as the Teeth of Sithis in central Murkmire[7] or the vaults beneath the Sunscale Strand ruins in southern Shadowfen. [25], Though the First Edition Pocket Guide to The Empire states that Argonians have never left their homeland "except for a relatively intelligent strain called the hist [sic]",[1] this is an error by the writers of the document. [UOL 3] Each city is given a short monograph describing the player character's entry to the city and first impressions. One is a deep respect for their tribe's Hist, which is often considered akin to either a parental figure or deity. Blackrose is located "near the legendary forest of Murkwood." The rootworms are useful to travelers, swallowing them whole and carrying them with the current. Another is a distaste for permanence and disinterest in constructing grand architectural feats. The Somnalius Fern is light green and delicate, and crumbles at the touch. Jarth, though he has never "been anywhere in Black Marsh but Gideon", claims to have interviewed Imperial travelers to the province, and attests to having the descriptions right. [46] In order to conquer shunatei, most Argonian tribes accept the impermanence of reality and what they do and don't care to build grand structures like the xanmeers of their distant ancestors. "[37] The cities of Black Marsh are also described in another piece of material, the semi-canonical city descriptions from the early development of Arena, while it was being planned as a fighting game. Black Marsh Though they share a mind, it is possible for one to "go rogue" and "escape itself." Más que un tráiler, el video de anuncio de The Elder Scrolls VI es un video de 30 segundos que data de E3 2018. I am excited to see what the developers make if it when they release it. Fleshflies, "blood-colored, sand-grain-sized insects," which feast on human flesh, are found inhabiting Black Marsh and southeastern Cyrodiil, where they deform the faces of those unlucky enough to be caught by their swarms. The native Argonians proved immune to the effects of this plague, this lead to the suggestion that they and the Hist had created it, rather than being a natural event. Not so much of the rest is useful, however, focusing on the warrior teams present in each city rather than the cities themselves. The massive body of a Swamp Leviathan was found twitching due to the hundreds of rats inside it.[24]. The Elder Scrolls is a series of action role-playing video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. At the southeastern tip of Tamriel, the Black Marsh/Argonia is mostly uncharted and made up of dense wetlands. Little of Black Marsh's urban culture is to be found among the sources, though we are fortunate enough to have some sparse fragments. The Black Marsh may refer to: Argonia (Accension) See also Black Marsh at the Elder Scrolls wiki This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. Argonians give the various breeds flavor themed names depending on their hue. "[24], Black Marsh generally has a southerly marsh-like climate along with the florae and faunae that would be associated with such an environment. Argonians, along with Khajiit, are referred to as the Other,[UOL 5] and racial categorization often finds them as "beasts", or "Betmeri", in opposition to the developed humanoid races of Mer and Men. [17] Black Marsh remained a province until the Empire's collapse in the mid-Second Era. [40], Argonians are a beast race of reptilian humanoids. Though the two parties still cared for one another, the Hists remained silent until the Argonian Jaraleet finally renewed the relationship through re-discovering the injestion of Hist Sap. Elder Scrolls is a FANDOM Games Community. Black Marsh (The Elder Scrolls: Arena) Moving Across Tamriel: With Striders? [13] In spite of the fact Hists and Argonians were once more on speaking terms, the events of Duskfall and why Argonians abandoned their ancient traditions has remained a mystery. With its use of hisses and other noises, it is described by some as impossible to be spoken correctly by other races, though it is still advised that visitors learn at least a few key phrases. [12] Perhaps most drastically, however, the Hists ceased communicating with Argonians altogether following Duskfall. Nueva región. Black Marsh is a dense swampland region of southeastern Tamriel, home to the reptilian humanoid race of Argonians and a race of sentient trees known as the Hist. The capital of the region is the city of Helstrom. Nějaké informace jsou pouze o zabijácké organizaci Shadowscale, která je ve službách zdejší vlády. Elder Scrolls VI: Argonia The Black Marsh or Argonia region of Tamriel. [4] The Lilmothiit, a vulpine race thought to be related to Khajiit,[50] once lived along the southern coasts but were also driven to extinction by the Knahaten Flu.[4][51]. Locals seem to believe something along the same lines, according to the Argonian Shehs in Waughin Jarth's Argonian Account: "Everything in Tamriel flows down to Black Marsh. Note: the following references are not from official sources. The Annotated Anuad states "The Hist were bystanders in the Ehlnofey war, but most of their realm was destroyed as the war passed over it. The region's tropical climate lends its plants the capacity to overturn all attempts to cultivate them. As such, there are very few universal qualities that can be applied to any single Argonian tribe. The Elder Scrolls 6 Black Marsh. Beggars pounce down and give you a nasty chop, and then fly off and come back when you're mostly dead from blood loss. The Elder Scrolls (commonly referred to as TES) is an award-winning series of roleplaying games created by Bethesda Softworks. [45], There are nevertheless several traits most Saxhleel tribes share. "We don't know better. "[39], Also interesting is the suggestion that the swamp underneath the city filters southward, which suggests a common drainage basin for the Black Marsh extending all the way up to the border with Morrowind. Just about a hundred of ten thousand applying recruits are qualified as elite troopers. The earliest inhabitants of the Black Marsh and its environs are believed to have been the Hist, great life-giving trees of unknown capacities. The Annotated Anuad provides some information, including that the Hist are one of two races to survive the "twelve worlds of Creation," along with the Ehlnofey and that the Hist had a great homeland sunk beneath the sea by the wars of the Ehlnofey (of course, it must be noted that creation myths are often, indeed, myths). [28] Novelist Waughin Jarth's description of the region in The Argonian Account confirms this characterization; the book concerns the trials and tribulations of Decumus Scotti, a moderately influential Imperial bureaucrat who finds himself in exotic locations at exciting times. Take your favorite fandoms with you and never miss a beat. As you know it from most MMO’s, there will be ways to move from one place to another like gatekeepers. "We don't have the broken wagons and dying horses of our brothers on the outside," rolling his tiny eyes. All new architecture, landscapes and deadly challenges await! [25][26] However, the armies of Black Marsh were defeated, allowing Morrowind to expand its territory into the south. [41] Argonians' alien nature is often commented on; they are called "strange",[UOL 6] "expressionless," "reserved" peoples, "slow to trust and hard to know". [14]. [20][22] The Argonians established a more formal government in the form of the vicecanons, magistrates who administered major settlements in Black Marsh and coordinated with emissaries from Skyrim and Morrowind. Elder Scrolls IV: Black Marsh. [UOL 2] Jarth's original novella, Dance In Fire, found Scotti caught in the recurring conflict between the Khajiit of Elsweyr and the Bosmer of Valenwood, to which he responded with the characteristic quick thought of a management type and brought himself some authority within his organization. Black Marsh, Elsweyr y Valenwood parecen tener un nivel del mar demasiado bajo según lo visto, sin mencionar la relativa falta de cordilleras que vemos en el teaser. Home to the Argonians, the Black Marsh is a large swamp area to the South of Morrowind. It's in the south-east part of Tamriel and as the name implies, it's a large swamp land that is tough to traverse and has very few roads. It has the effect of fatiguing the creature that inhales it. "And Black Marsh," in Jarth's summation of Scotti's accomplishments, "was better off than it had been in forty years."[24]. Black Marsh also known as Argonia is a province in the south east of Tamriel bordered by Cyrodiil to the west and Morrowind to the north. Tiber Septim brought Black Marsh into the Third Empire during the Tiber Wars. [4], Centuries later, the fringes of Black Marsh became safe havens for thieves, pirates, and other outlaws. "[24], Jarth's novella finds it a solely Imperial desire to make trade land-based, and to build large scale plantation complexes; and it is a desire that has done little good for Black Marsh itself. [24] One of Jarth's Argonians speaks of land transportation with subdued irony. Jarth's Account suggests a climate similar to that of neighboring Blackwood, the swampy region east of Leyawiin, though with denser vegetation and less hospitable wildlife. Argonia, the Elder Scrolls series and all related software, names, places and plotlines used in the project are the intellectual property of Bethesda Softworks. Black Marsh, also known as Argonia and Garbage Heap of Tamriel, is one of the nine Provinces of Tamriel. The team behind Skyrim mod Beyond Skyrim has released a first look at Black Marsh, a region from The Elder Scrolls Online that will soon be playable in the mod. [1] Argonians thrive in the foreboding swamps of Black Marsh, a lush and threatening land teeming with poisonous plants and violent predators. "Resdayn was the last of the provinces to submit to Tiber Septim; like Black Marsh, it was never successfully invaded, and was peacefully incorporated by treaty into the Empire as the Province of Morrowind. Morrowind's plantations are in many places entirely dependent on the enslavement of Khajiit or Argonian labor. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page. Though never arriving there himself, Scotti describes Gideon as "a large settlement more or less laid out like an Imperial city, with more or less Imperial style architecture, and all the Imperial comforts and traditions, more or less,"[35] "a thoroughly Imperialized city," with "gates. Location: The Black Marsh, known also as Argonia, is a region in the south-east of Tamriel. A small corner of it survi… Klett, Steve (Jul., 2002). Type 'You refer to me? [4][15][16] Consequently, the Barsaebics survived the wrath of Alessian Slave Rebellion decades later, becoming one of the few remaining enclaves of Ayleid civilization in Tamriel before they, too, dwindled away. These changes were eventually remedied as the land's administration chose to return to previous methods of business. Argonians believe this is akin to a fear of change and Sithis and call this feeling 'Shunatei', roughly translating to 'belly of regret'. Mer races also use the name Argonia, a reference to an obscure ancient battlefield, to avoid the negative connotations of the term "Black Marsh". [49] but they, too, succumbed to the Knahaten Flu and died out. Those worthy enough to be accepted, graduate eventually to begin a lifetime of service in the Saxhleel Legion, the local military force. Hist are, in fact, great sentient trees worshipping[UOL 10] the eternal, immutable, god of chaos, Sithis. [31][32], Black Marsh has various regions such as Middle Argonia, Murkmire, Shadowfen, Thornmarsh, and the Ultherus Swamp. "[36], Impediments to road travel are seen to abound: fast growing grasses that cover important trade routes as quickly as they are cut down, insects, affectionately known as fleshflies, that feast on the soft skins of non-natives, rivers that seasonally flood several feet,[36] and roving bands of beastly Nagas, raiders of caravans. ". [45], However, other tribes like the Naga-Kur are mistrustful of outsiders, instead putting a heavy emphasis on clan loyalty and a strong personal sense of kin. The province is filled with "great inland waterways and impenetrable swamps". The Elder Scrolls IV: Knights of the Nine, The Elder Scrolls Online: Dark Brotherhood, The Elder Scrolls Online: Shadows of the Hist, https://elderscrolls.fandom.com/wiki/Black_Marsh_(Arena)?oldid=2986291. One such work suggests that, just as a Khajiit may almost entirely resemble either a human or a cat, Argonians may resemble either humans or lizards depending on how many times "they decide to lick the tree". According to the Tehran Chronicle the Elder Scrolls 6 is under heavy development, and is due to be set in Black Marsh A.K.A Argonia. Stormhold is apparently given over to tension, understandably, because of its "proximity to the Dark Elven lands." [4], At some point, the Argonians developed a unique civilization that inexplicably collapsed long before their first encounters with the other races of Tamriel. The Naga-Kur are described as big, black, covered with scales, and possessing small black eyes and huge mouths dripping with needle-like fangs,[35] while the Veeshkleel possess transparent skin and are unable to produce offspring of their own, forced to steal eggs from beneath other Hist Trees. The native Argonians organize themselves on the tribal level with success and efficiency, and were only loosely integrated into the ruling Empire. "[2] The aboriginal beastpeoples (ancestors to the Argonian, Khajiit, Orcish and other beastfolk) came to inhabit Tamriel in small, preliterate communities by the early Merethic Era. During the Second Akaviri Invasion of 2E 572, remembered as the "Liberation War" among the Argonians, a phalanx of Argonian Shellbacks unexpectedly came to the aid of an allied force of beleaguered Nords and Dunmer who were struggling to contain the cornered Akaviri army. [52] Werelions, which Black Marsh shares with Cyrodiil and Elsweyr, werecrocodiles, which Black Marsh shares with southern Morrowind,[53] tree-dwelling lizards,[41] and dangerous feather serpents[UOL 11] are other curious purported forms of indigenous life. The Hist sap that Argonian eggs are kept in is known to shape the Argonian's appearance at birth, with the most common example of stolen eggs being placed under a Veeshkleel Hist hatching Veeshkleel Argonians. [55][54]Black Marsh also has several other varieties of exotic life. [27] The Dunmer and the Argonian races, perhaps unsurprisingly, have a "long standing and bitter hatred for one another". Some tribes, such as the Gee-Rusleel, or Miredancers, value both piety and frivolity above all else. Eso nos deja con High Rock, Hammerfell, Valenwood, Elsweyr y Black Marsh como posibles ubicaciones de Elder Scrolls VI. I hope they incorporate the different tribes and various myths. They are included to provide a rounder background to this article, but may not reflect established lore. [36], Black Marsh is also home to rootworms, a type of 'Underground Express.' Much of the other information is given in the same style, leading the reader to wonder if all cities in Tamriel are dangerous and deadly, or just the ones the player character visits. Black Marsh was once inhabited by another species known as the Orma, a race predisposed to blindness, during the First Era. There are few roads, and the principal method of travel is by boat. Following Duskfall, the Argonians of Black Marsh no longer worshipped Sithis the Destroyer and instead chose to follow the teachings of Raj-Sithis the Changer,[10] the Nisswo-Kings lost power and were replaced by the Clutch of Nisswo, a priesthood devoted to collecting and spreading the many contradictory truths of Sithis throughout Black Marsh,[11] and the majority of Argonians ceased building with stone to instead allow the Marsh to reclaim what they build. [4], In 1E 2811, at the Battle of Argonia, the last organized army of Argonians was easily defeated by the legions of the Second Empire. "[35] Swamp Jellies are floating creatures with an elastic, gelatinous bodies and are related to Netches. Dreekius, an Argonian encountered by Cyrus on Stros M'Kai was so particularly acclimatized to the customs of Hammerfell that he spoke without a hiss. In Elder Scrolls Online we would like to see striders again – the big creatures with the … In detailing Dagoth Ur's plans, the Temple states that he wishes to "Recover ancient territories stolen by Skyrim and Argonia". Is anyone else really fascinated with the Black Marsh? There have been some small attempts to convert the residents of Black Marsh to the Cyrodilic pantheon of the Nine Divines, but most have been unsuccessful. Black Marsh Capital Highlighted. I do not wander, Redguard; this is a settled study for me, from which I'll add to the wealth of wisdoms when I return to my clan.'" The series focuses on … [21] Under the Pact, Argonian slaves in Morrowind were freed and Black Marsh gained a level of autonomy not seen in centuries. Elder Scrolls 6-VI / Facebook. The conflict started as a slave revolt in the lands of House Dres, and escalated into a full war when the Argonians captured, tortured, and murdered the Dunmer merchant Roris. The Elder Scrolls 6 will be coming after Starfield. 1 talking about this. 1. This last happened to a tree in Lilmot… The hot and humid environment makes living uncomfortable for many humanoids and encourages the growth of large vegetation and insects. Lord Vanech, principal administrator at the Imperial Building Commission, says in the novella that "despite staggering investments of time and money, the trade along those routes only gets slower and slower. [54] Hackwings are related to Cliff Striders, and are "giant birds with long, saw-like beaks nearly the size of the rest of their bodies." [38] Jarth's novella provides some further information on Gideon. Black Marsh also boast the finest military universities in the entire galaxy. The Imperial Fleet delved deeper into Black Marsh than any outsider had ever explored in their pursuit of Bramman, eventually cornering and killing him at his bandit kingdom near modern-day Blackrose. The Elder Scrolls Community. [8] It is wholly unknown how or why this ancient Argonian civilization disappeared, and the apparent disparity between its enduring, elegant stonework and the makeshift, bulbous mud structures and thatch houses that many subsequent Argonian tribes adopted has perplexed scholars. In such instances, the Hist purge the rogue tree. [2], Many works give the impression of an almost symbiotic relationship between the Argonians and the Hist. The piece of the Staff of Chaos in Black Marsh is located in Murkwood. Some Argonians began to migrate throughout the rest of Tamriel in the early First Era, but these rare expatriates usually assimilated into their adopted homelands and shared little of their native ways with others. *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. The Empire attempted to civilize the pirate-infested south, gleaning the first detailed accounts of native Argonian culture in the process, but ultimately settled on eradicating the pirates before abandoning Black Marsh. Though it is not directly indicated, a passage in the book A Short History of Morrowind implies that Black Marsh was acquired by treaty or pact rather than by military dominion. [1] Lawlessness resumed apace, with bandits, Dunmeri slavers from Morrowind, and even Imperial officers-turned-warlords operating freely. A traveler recounts in The Alik'r that Lilmoth possesses "mold encrusted villas" and that Helstrom possesses "wonderful, dangerous alleys. If you got something interesting: Share it here. [16] During the course of the Alliance War, the region of Shadowfen was invaded in 2E 582 by the Aldmeri Dominion, which sought to sever the Argonians' connection to the Hist and thereby drive the entire race to extinction; this plot was foiled, and the allied Argonian tribes later reaffirmed their commitment to the Pact. Creatures related to those found in Morrowind can also be found in Black Marsh. [29] Morrowind was substantially weakened when the Ministry of Truth became unstable and crashed into Vvardenfell, destroying much of the island. Lilmoth is described as "the home of the Dark Tide," "gloomy and foreboding," pervaded by an "unnatural fear," holding "much underneath its streets." [28] Most of the Argonians reside in the inland waterways and swamps of the southern interior. They are described as "like everything else in this damnable place, they'll eat you if you don't keep moving. PC Gamer US, p. 76. The Annotated Anuad states "The Hist were bystanders in the Ehlnofey war, but most of their realm was destroyed as the war passed over it. As Jarth writes, the situation is that "Black Marsh simply was, is, and always shall be unable to sustain a large-scale, cash-crop plantation economy." For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled "argonians are in control of black marsh and morrowind, right? The Black Marsh is home to the Argonian people. + by Marco Gonzálvez Publicado el 17 de agosto de 2020 a las 13:20. This is the Elder Scrolls community, a place for any Elder Scrolls fan. Dreekius further mentions his respect for "clannish drives," "which any Argonian might admire, being used ... to honor the clan's interests above our own private affairs. Valenwood, Elsweyr and Black Marsh are the biggest places left to explore. Thorn is described as the "Jewel of the East," and as "deadly as it is beautiful," where "vagabonds eye your purse strings and guards seem to turn lazy eyes elsewhere." The planet is also home to two other races. A small measure of respite came with the onset of the Knahaten Flu in 2E 560, a deadly plague that originated in Stormhold and spread unchecked throughout the region, killing nearly all non-Argonians before seemingly receding.[4]. [1][4] The last recorded case of the flu was in 2E 603, after the aforementioned Kothringi tribesmen had fled the Black Marsh by boat and disappeared. [4] Interestingly, documents prepared for Lord Vivec by the Tribunal Temple imply that Black Marsh retains control of some historically Dunmer provinces, despite the Dunmer victory in the Arnesian War. [42], This is not helped by their language, Jel; while many Argonians can speak other languages, even the most skilled from other races struggle to gain even a basic grasp of Jel. In 4E 40, a floating, soul-fueled city known as Umbriel moved over the city of Lilmoth after being summoned through Black Marsh by the An-Xileel and a rogue Hist tree, destroying and killing all foreign entities and 'assimilated' Argonians. [34], In The Argonian Account, the poor condition of Black Marsh's roads is said to prevent food from arriving fresh at any destination. Province [45] The Hist is also responsible for determining the sex of the Argonian, though it can be freely changed if said Argonian wishes to do so. [48], The only Cyrodilic humans said to have ever lived in Black Marsh for any length of time were the Kothringi tribesmen, who were wiped out by Knahaten Flu. That inhales it. [ 24 ] one of the island Argonians are a beast race of reptilian humanoids Striders... Beyond the slave-trade have met with abject failure tribes and various myths Heap of Tamriel, but may not established... A las 13:20 the legendary forest of Murkwood. 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